Revisiting Skyrim on Xbox Series X - Mods and Load Order. (2024)

To preface, I also play Skyrim on PC which according to my Steam gameplay time is is a tad just under 700 hours give or take, I'd say a good 100 of those hours was spend mucking around in the Nexus Mod Manager, BOSS / LOOT, Mod Organizer, Wrye Bash and so forth. So I also find enjoyment in working within the limits of the Xbox One restrictions and trying to work within those confines to make an ideal setup that cohesively works together, that being said an ideal mod list is highly up to interpretation and personal preference. In my case, my ideal Skyrim experience mainly retains the core but touches on nearly every aspect of the game with a focus on content expansion in the form of more quests and new locations to explore, revised crafting, combat, hunting, and survival.

There is 5120 MB reserved for Skyrim Mods, so my goal was to use as much space as possible but retain a load order consisting of mods that work together well to create a Skyrim experience that has a noticeable impact on where it counts coming close to a PC Skyrim mod feel in terms of gameplay within the confines of the Xbox One file limit without being able to take advantage of SKSE or MCM to utilize.

Mind you this load order could be optimized even further. Any omissions and replacement mods to still reach that ideal load list are always being pursued, so I'm open ears for recommendations as well. So moving on with the load order and a description of what each mod does.

01) Unofficial Skyrim Special Edition Patch - MASTER FILE https://bethesda.net/en/mods/skyrim/mod-detail/2947804 418MB (4702MB left)
Fixes hundreds of bugs and issues that Bethesda never got around to actually fixing.

02) Campfire: Complete Camping System - MASTER FILE
https://bethesda.net/en/mods/skyrim/mod-detail/2941311 36.6MB (4665.4MB left)
Campfire is the most feature-rich camping gameplay mod for Skyrim, and the foundation of Frostfall. Create and buy camping equipment using items in the world around you. Build 4 different kinds of tents, create tanning racks, a portable enchanting kit, and more. Use found deadwood to build hatchets, arrows, and other useful creations. You can create over a dozen useful items on-the-spot no matter where you are in Skyrim.

03) Falskaar - MASTER FILE
https://bethesda.net/en/mods/skyrim/mod-detail/3010532 614.8MB (4050.6MB left)
Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content.

04) Dynamically Disable Eye Adaptation And Bloom
https://bethesda.net/en/mods/skyrim/mod-detail/3016235 13.1KB (4050.6MB left)
An excellent mod that adjusts the built-in HDR eye focus and object bloom which often conflicts with many lighting mods.

05) Frostfall: Hypothermia Camping Survival
https://bethesda.net/en/mods/skyrim/mod-detail/2952001 13.9MB (4036.5MB left)
You are now prepared to face a colder, harsher Skyrim. The three main components of Frostfall are hypothermia, cold water survival, and camping. Frostfall adds a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. An immersion mod should never get in the way of having fun. (CAMPFIRE REQUIRED)

06) Cutting Room Floor
https://bethesda.net/en/mods/skyrim/mod-detail/2955575 9.1MB (4027.4MB left)
From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game...until now.

07) The Paarthurnax Dilemma OPTIONAL
https://bethesda.net/en/mods/skyrim/mod-detail/2940699 1MB (4026.4MB left)
A Mod that offers an alternative 3rd solution at the end of the main quest when the Blades tell you to kill Paarthurnax.

08) Gildergreen Regrown OPTIONAL
https://bethesda.net/en/mods/skyrim/mod-detail/2940678 56.9KB (4026.3MB left)
A small mod to allow the Gildergreen in Whiterun to grow back to full size from a sapling.

09) Ars Metallica
https://bethesda.net/en/mods/skyrim/mod-detail/2937287 139.1KB (4026.2MB left)
Provides smithing experience for using the various workbenches used. Allows smelting old gear back into resources like leather and metals to craft other objects. Expands crafting recipes to compliment thieves and archers with new options for arrows and craftable lockpicks.

10) Bandolier: Bags and Pouches Classic
https://bethesda.net/en/mods/skyrim/mod-detail/3026487 21.2MB (4005MB left)
Allows you to craft bags and pouches that will increase your carry weight. Best part they work seamlessly with almost every armor set and doesn't take up necessary equipment slots. Essential if you like to carry a ton of stuff without resorting to cheat-like carry weight mods while integrating into the games crafting system.

11) Wearable Lanterns
https://bethesda.net/en/mods/skyrim/mod-detail/3471457 3.2MB (4001.8MB left)
Adds a craftable, wearable travel lantern that can be hooked onto your belt, or carried in your hand. Catch a torchbug in an empty torchbug lantern and let it light the way in dark dungeons while you keep your hands free during combat and adventuring.

Includes an optional lantern oil burning system.

If Campfire is installed, you can craft travel lanterns from Survival Skills: Create Item, and use lantern oil as tinder for your campfire.

12) Ordinator - Perks of Skyrim
https://bethesda.net/en/mods/skyrim/mod-detail/2983497 20.9MB (3980.9MB left)
Ordinator overhauls the perk trees of Skyrim. It replaces them with over 400 brand new perks to improve the depth and fun of character building. It is lightweight, compatible with many mods and uses clean scripts.

13) Apocalypse - Magic of Skyrim
https://bethesda.net/en/mods/skyrim/mod-detail/2978320 72.5MB (3908.4MB left)
Apocalypse adds 155 new spells to Skyrim (31 per school) with high quality custom effects and animations. The spells are unique, balanced, lore friendly and blend seamlessly into the vanilla magic system. Also includes scrolls and staves.

14) Apocalypse - Ordinator Compatibility Patch
https://bethesda.net/en/mods/skyrim/mod-detail/3000164 24.2KB (3908.3MB left)
While not strictly necessary to allow both mods to work together, this patch slightly improves their interaction: a small number of Apocalypse spells now support a few more Destruction perks.

15) Imperious - Races of Skyrim
https://bethesda.net/en/mods/skyrim/mod-detail/2986039 6.9MB (3901.4MB left)
Imperious overhauls racial abilities, powers and stats to make the races of Skyrim unique and diverse. Each race has three new racial abilities and a quest to unlock their racial power. NPCs can use them too!

16) Thunderchild - Epic Shouts And Immersion
https://bethesda.net/en/mods/skyrim/mod-detail/2990780 55MB (3846.4MB left)
Thunderchild features 31 new shouts with multiple effects, powerful abilities to improve your shouting, a new section of High Hrothgar, a high quality Greybeard Robe model, items, improvements and bug fixes to existing shouts.

17) Summermyst - Enchantments Of Skyrim
https://bethesda.net/en/mods/skyrim/mod-detail/3329619 10.3MB (3836.1MB left)
Expands the pool of weapon and armor enchantments with 120 new enchantments. They can be bought, looted, and applied to custom items. Also makes many improvements to vanilla enchantments.

18) Andromeda - Unique Standing Stones Of Skyrim
https://bethesda.net/en/mods/skyrim/mod-detail/4052177 2.3MB (3833.8MB left)
Andromeda replaces the mundane vanilla Standing Stone effects with two new abilities per stone, enabling many new character builds. Upon discovering all Standing Stones, each of them also grants a unique power.

19) The Notice Board
https://bethesda.net/en/mods/skyrim/mod-detail/3205163 2.8MB (3831MB left)
This mod adds new and alternative radiant (and side) quests. It was inspired from other good games like The Witcher which make use of notice boards in their gameplay.
These notice boards can be found outside inns in every town of Skyrim and at Raven Rock in Solstheim.

20) MorrowLoot Ultimate
https://bethesda.net/en/mods/skyrim/mod-detail/3922511 73.5MB (3757.5MB left)
MorrowLoot Ultimate overhauls your game for it in a way that's vanilla-friendly. Skyrim's loot and most enemies are no longer leveled, new and vanilla artefacts are powerful, and Morrowloot's old leveled lists have been meticulously perfected. Earn your success and reap the rewards. Forget the Skyrim you knew. Dungeons and encounters will now actually be challenging and hand placed loot will keep you exploring.

21) MLU + Ars Metallica Patch
https://bethesda.net/en/mods/skyrim/mod-detail/4061676 1.3KB (3757.5MB left)
Allows MorrowLoot and Ars Metallica to play nice together without conflicts.

22) Reverb And Ambiance Overhaul
https://bethesda.net/en/mods/skyrim/mod-detail/3006595 273KB (3757.2MB left)
Makes loud sounds (magic, traps, shouts, big animals) more realistic for player and NPCs. Improves and balances ambiance and reverb to be more realistic and lively. Increases the diversity and dynamics of in-game sound. Fixes numerous issues. Lightweight and compatible with all sound replacer mods.

23) Immersive Sounds - Compendium
https://bethesda.net/en/mods/skyrim/mod-detail/3015131 28.3MB (3728.9MB left)
Immersive Sounds goes to great lengths to expand the scope and ambition of Skyrim's audio. Not only are existing sounds replaced, but many situations now also feature new unique sounds that didn't exist before.

24) Superior Lore-Friendly Hair
https://bethesda.net/en/mods/skyrim/mod-detail/4012521 9.6MB (3719.3MB left)
Superior Lore Friendly Hair is a texture and mesh replacer for vanilla hair - meaning, it will just change the appearance of vanilla hair.

25) Obsidian Weathers and Seasons
https://bethesda.net/en/mods/skyrim/mod-detail/4046856 2.6MB (3716.7MB left)
Obsidian Weathers and Seasons accentuates proximal detail while obscuring distant landscapes in mysterious rolling fogs and atmospheric scattering. Obsidian is a collaborative work; a hybridization of artistic styles that glorifies Skyrim for her beauty while preserving her dated modesty.

26) Graphics Pack
https://bethesda.net/en/mods/skyrim/mod-detail/4024070 704MB (3012.7MB left)
A Comprehensive texture replacement mod that covers every major texture in the game from towns, cities, and villages, roads, rocks, trees / flora, etc. A major collaborative effort from a dozen plus mod makers.
27) Graphics Pack - Assets 1
https://bethesda.net/en/mods/skyrim/mod-detail/4031470 145.5MB (2867.2MB left)
28) Graphics Pack - Assets 2
https://bethesda.net/en/mods/skyrim/mod-detail/4041639 126.3MB (2740.9MB left)
29) Add On - SMIM Performance
https://bethesda.net/en/mods/skyrim/mod-detail/4024081 285.5MB (2455.4MB left)
This add on will complete SMIM, with nothing missing. Except you will have alternative furniture textures / barrels & apples included in the graphic pack. SMIM greatly improves the appearance of countless 3D models in Skyrim. After over 4 years of active development, SMIM improves nearly a 1,000 meshes placed in thousands of locations.

30) Vivid Landscapes Complete
https://bethesda.net/en/mods/skyrim/mod-detail/4042594 405.3MB (2050.1MB left)
An additional graphics texture replacer that covers the rest that Graphics Pack and the SMIM Add-On does not.

31) Glowing Ore Veins 300 (OPTIONAL)
https://bethesda.net/en/mods/skyrim/mod-detail/3123538 7.1MB (2043MB left)
This mod serves to make the game's ore veins much more visible, especially in darker environments. It accomplishes this by replacing the cubemap textures used by ore veins. This gives them a glow that appears brighter as the ambient lighting becomes darker.

Without the mod, ore veins are very difficult to see and really don't stand out much against the rocks around them. The new version changes the meshes to use new cubemaps instead of modifying the game's original cubemaps. So the ore veins are the only things affected by this mod.

32) Old Kingdom - Weapon Overhaul
https://bethesda.net/en/mods/skyrim/mod-detail/4038561 535MB (1508MB left)
The Old Kingdom is a series of mods to make the world of Skyrim, the Old Kingdom, a better-looking place.This mod contains textures and meshes from over 50 different mod authors.

This section covers all weapons in the game including Dawnguard DLC and Dragonborn DLC.

Over 60 Unique Weapons have been given completely new models and textures along with lore behind each weapon choice.

33) Old Kingdom - Weapon Overhaul - MorrowLoot Ultimate Patch
https://bethesda.net/en/mods/skyrim/mod-detail/4042513 62.3KB (1507.9MB left)
Patch to use Old Kingdom - Weapon Overhauls new models with the changes from MorrowLoot Ultimate. Also brings new unique models in line with changes from MLU.

34) The Original Sleeving Skyrim - No Bare Arms
https://bethesda.net/en/mods/skyrim/mod-detail/4021293 47.6MB (1460.3MB left)
Skyrim is a very cold place, out of concern for the characters' well-being we decided to give them some sleeves (and pants) to keep them warm. This adds sleeves (and pants) to multiple armor sets and clothing covering (literally) Bandits, Blackguard, Dawnguard, General Tullius, Guards, Hide, Imperials, Iron, Jarls, Leather, Linwe, Penitus Oculatus, Scaled, Steel, Stormcloaks, and Stormcloak Officer. (XP32 Maximum Skeleton REQUIRED)

35) Old Kingdom - Armor Overhaul
https://bethesda.net/en/mods/skyrim/mod-detail/4031168 486.3MB (974MB left)
This section covers all of the armors in the game including Dawnguard DLC and Dragonborn DLC (some small pieces are not included, but almost every piece is included). This mod contains textures and meshes from over 50 different mod authors.

Additionally unique armor sets were given updates to have unique appearances, they will no longer look the same as other sets but with different names.

36) Old Kingdom - Sleeving Skyrim Add-On
https://bethesda.net/en/mods/skyrim/mod-detail/4033124 25.2MB (948.8MB left)
Required for Old Kingdom and Sleeving Skyrim maximum compatibility.

37) CLARALUX SSE
https://bethesda.net/en/mods/skyrim/mod-detail/3874489 25.3MB (923.5MB left)
CLARALUX is a full exterior lighting overhaul that is fully configurable in game.

38) Diverse Dragons Collection
https://bethesda.net/en/mods/skyrim/mod-detail/3045771 231MB (692.5MB left)
Uniting resources from 13 different mod authors, this is a dragon mod like none seen before.v28 new dragons, each with a unique model & texture.v7 ranks of dragons at different strengths, creating a challenge that scales with your level. 16 new breath attacks & 19 new abilities used by the dragons. Integrated into vanilla leveled lists to appear in your game seamlessly.

39) ELE Interior Lighting Overhaul
https://bethesda.net/en/mods/skyrim/mod-detail/3866266 347.4KB (692.1MB left)
ELE is a simple interior lighting mod that reduces ambient lighting from interiors so that light sources can realistically illuminate their environment. It was one of the most successful lighting mods for PC, and it is now available for consoles. It's lightweight and simple nature means it is highly compatible with other mods.

40) Windstad Mine
https://bethesda.net/en/mods/skyrim/mod-detail/3106357 39.4MB (652.7MB left)
Build a mine, hire workers, mine ore, and earn gold!

Windstad Mine is a player-owned mine that allows you to transform a bandit-infested cave into a profitable mining operation. Constructing the mine and its facilities will reward the player with income every day and the ability to extract ore from its vast mineral reserves. The mine can be further expanded by excavating two additional mining shafts (which allow access to additional types of ore) and a fishery business, as well as hiring guards to protect your property.

41) Heljarchen Farm
https://bethesda.net/en/mods/skyrim/mod-detail/3101746 19.8MB (632.9MB left)
Rebuild a farm, hire workers, grow crops, and earn gold!

Heljarchen Farm is a player-owned farm that allows you to rebuild a once-abandoned property into a functional farming business. Restoring the farm to its former glory will reward the player with income every day and the ability to harvest crops grown on the farm fields. The farm can even be upgraded further with the construction of a small meadery and guardhouse, allowing you to earn gold from a meadery operation, with guards protecting your goods against thieves.

42) Practice Dummies
https://bethesda.net/en/mods/skyrim/mod-detail/2940915 131KB (632.8MB left)
Practice Dummies allows you to train your 1H and 2H combat skills, archery, and magic skills with frost, fire, and shock spells. You can do this up until skill level 30, after which you will gain no more insight from attacking the dummies. This is accomplished through the use of a simple script attached to combat dummy objects which are already present in the game but never used. Archery targets required the creation of a second object to replace the normal static target objects.

43) Forgotten Dungeons
https://bethesda.net/en/mods/skyrim/mod-detail/3011198 16.3MB (616.5MB left)
Forgotten Dungeons adds 49 new radiant-quest enabled + 11 extra dungeons in game.

44) Lore-Based Loading Screens
https://bethesda.net/en/mods/skyrim/mod-detail/2919428 56.4KB (616.5MB left)
Adds 160+ new loading screens steeped in Tamrielic lore. Become deeper immersed in the Elder Scrolls mythos with tons of quotes from in-game books (from Skyrim and past Elder Scrolls titles), history, mythology, and little-known facts about the world of Tamriel.

45) Immersive Citizens - AI Overhaul
https://bethesda.net/en/mods/skyrim/mod-detail/3018268 6.1MB (610.4MB left)
Immersive Citizens - AI Overhaul is a mod whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor.

46) Realistic Conversations
https://bethesda.net/en/mods/skyrim/mod-detail/3008843 3.9KB (610.4MB left)
Ever wondered why npcs always seems to have a longer pause between each sentence? Well No more, They are actually talking like people should do now. Every social logic in Skyrim for npcs is changed, they talk more often to each others. And will less likely greet to you from a distance, they will also greet less often too, making them to not act as much as robots.

47) Smilodon - Combat Of Skyrim
https://bethesda.net/en/mods/skyrim/mod-detail/3093882 110.2KB (610.2MB left)
Smilodon improves combat AI, increases lethality and adds more depth to combat. Battles are more deadly, enemies fight like they are trying to win, and mechanics like timed blocking, stagger and attacks of opportunity create more depth. Minimal scripting and no save bloat.

48) Hunterborn SSE
https://bethesda.net/en/mods/skyrim/mod-detail/4025081 64.8MB (545.5MB left)
Hunterborn changes the simple routine of kill-and-loot on animals into something more immersive. This mod has its origins in Realistic Wildlife Loot, but I wanted something more in-depth for the actual process of dressing down a kill, skinning it for its pelt, taking material from it for alchemy, and finally butchering its meat - based on the animal's weight, not just a single cut of venison.

49) Alternate Start - Live Another Life
https://bethesda.net/en/mods/skyrim/mod-detail/2918744 11.9MB (533.6MB left)
Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen but also want the option to play the Vanilla intro. The power of choice being the winner of the day here. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available.

50) INeed - Food, Water And Sleep
https://bethesda.net/en/mods/skyrim/mod-detail/2970856 6.6MB (526.9MB left)
The goal of this mod is to provide an incentive to "live" in Skyrim without demanding a significant change in playstyle. The player is now needs to eat, drink, and sleep or will suffer stat penalties and if left alone for too long will get sick and ultimately die.

51) INeed - Extended
https://bethesda.net/en/mods/skyrim/mod-detail/3186066 - 896.2KB (526MB left)
Expands INeed to allow snow collection from medium to large exterior snow drifts simply by activating them. Remove magic effect buffs and debuffs from most food and drink items. Remove the Salt Pile ingredient from cooked meat. Rebalance soup recipes by adding a water ingredient requirement and by changing the number of soups produced from 1 to 2. Innkeepers will now sometimes sell soups and Hearthfire foods.

52) Realistic Water Two
https://bethesda.net/en/mods/skyrim/mod-detail/3017538 76.4MB (449.7MB left)
One of the many upgrades to Skyrim Special Edition is the new water flow system that allows water to bend around turns and change speed depending on the environment. While the water is much improved over the original edition of Skyrim, water flow was applied to most bodies of water indiscriminately resulting in odd looking water at times. With this mod, lake, pond/marsh, river and ocean water are once again visually and aurally distinct from one another.

53) Realistic Water Two LOD Fix By Mfcfbro
https://bethesda.net/en/mods/skyrim/mod-detail/4042147 912.0B (449.7MB left)
Fixes LOD issues for Realistic Water Two.

54) Realistic Water Two - INeed Patch
https://bethesda.net/en/mods/skyrim/mod-detail/3017651 19.9KB (449.6MB left)
This patch allows for the refilling of waterskins by standing in water.

55) Vampires Suck: No Attacks In Towns OPTIONAL
https://bethesda.net/en/mods/skyrim/mod-detail/3003928 1.1KB (449.6MB left)
SUMMARY
"Vampires Suck" is a dumb mod that disables the vampire attacks in towns. This does not disable vampire attacks in the rest of the world.
WHY
This is for people who are afraid of their NPCs dying during the vampire attacks Dawnguard introduces after Level 8. Also for people who use a mod that increases the level of vampires and other enemies in the leveled list.

56) Relationship Dialogue Overhaul - RDO
https://bethesda.net/en/mods/skyrim/mod-detail/2965163 113.8MB (335.8MB left)
Adds over 5,000 lines of completely voiced dialogue for NPCs for more than 50 voice types, focusing mainly on friends, followers, spouses, and rivals. All dialogue is voiced using the original voices from the game, achieved through re-adding existing dialogue in new and suitable places, as well as editing together multiple lines to form brand new dialogue.

57) Wearable Lanterns
https://bethesda.net/en/mods/skyrim/mod-detail/3471457 3.2MB (332.6MB left)
Adds a craftable, wearable travel lantern that can be hooked onto your belt, or carried in your hand. Catch a torchbug in an empty torchbug lantern and let it light the way in dark dungeons while you keep your hands free during combat and adventuring.

Includes an optional lantern oil burning system.

If Campfire is installed, you can craft travel lanterns from Survival Skills: Create Item, and use lantern oil as tinder for your campfire.

58) ESO Skyshards
https://bethesda.net/en/mods/skyrim/mod-detail/3326557 11.6MB (321MB left)
ESO Skyshards places several shards throughout the province of Skyrim, including Dawnguard areas and Solstheim. Much like the ones from ESO itself, once you collect 3, you will earn 1 perk point to spend as you see fit. There are 6 in each section, for a total of 66 shards amounting to 22 extra perk points. That may seem like a lot, but by the time you've found them all you'll likely be pretty high level anyway so it balances out in the end.

59) The Forgotten City
https://bethesda.net/en/mods/skyrim/mod-detail/2950588 133.4MB (187.6MB left)
The Forgotten City is an award-winning, critically acclaimed expansion mod offering a unique 6 - 8 hour experience: a murder mystery investigation set in an ancient underground city. You'll need to solve it using your wits, and the ability to travel through time. It has a dark, non-linear story in which you'll interrogate suspects, explore the city and its many secrets, and navigate challenging moral dilemmas. It features multiple endings, an original orchestral score, and professionally voiced dialogue.

60) Undeath Remastered
https://bethesda.net/en/mods/skyrim/mod-detail/3434817 122.1MB (65.5MB left)
Excellent quest mod that allows the player to discover and obtain the necessary components for the ritual of undeath. Multiple paths. Decide if you want to stop a Necromancer cult or become a master Necromancer yourself and unlock the powers of a Lich.

61) XP32 Maximum Skeleton+Realistic Ragdolls And Force
https://bethesda.net/en/mods/skyrim/mod-detail/3395531 2MB (63.5MB left)
This mod is a combination mod. It includes both the XP32 Maximum Skeleton, and Realistic Ragdolls and Force. A multi purpose skeleton for animation in Skyrim. Reduces the extra force applied on ragdolls to a more reasonable level and replaces ragdolls so that they bend and twist realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding.

62) Belt-Fastened Quivers
https://bethesda.net/en/mods/skyrim/mod-detail/2921889 342KB (63.2MB left)
Repositions Quivers so they don't clip with backpacks and other equipment. Also includes a new arrow drawing animation to accommodate the new quiver position.

63) XP32 BFQ Patch
https://bethesda.net/en/mods/skyrim/mod-detail/4059969 657.2KB (62.5MB left)
Allows compatibility with XP32 and Belt-Fastened Quivers

64) A Quality World Map - Vivid With Stone Roads
https://bethesda.net/en/mods/skyrim/mod-detail/3268241 19.4MB (43.1MB left)
This mod provides a new set of highly-detailed world map textures, complete with most roads! The roads shown were artistically selected by IcePenguin. This mod also adds a detailed Solstheim map.

65) A Quality World Map - Clear Map Skies
https://bethesda.net/en/mods/skyrim/mod-detail/3268463 3.5MB (39.6MB left)
This add-on for A Quality World Map removes all clouds from the center of the map, granting a crystal-clear view of the world below. The clouds at the edges of the map are still present.

66) Insignificant Object Remover
https://bethesda.net/en/mods/skyrim/mod-detail/3049177 1.4KB (39.6MB left)
This mod reduces the density of insignificant objects to 0, effectively removing their existence safely from your game. Those little rocks, twigs, bits of concrete, and piles of rubble populating your game aren't physical objects in the game world. It's actually GRASS that's generated on the fly using PARAMETERS initialized when you launch the game. This essentially removes 1/4 of all the grass you don't see to try which nets a few additional FPS for more performance.

10 hours with this load order and no issues so far. I wanted to finish the mod list by adding Enhanced Blood Textures which supposedly needs 18MB, however despite the Free Space claiming to be 39MB left. Skyrim gives the out of space error. So it seems there is a buffer for reserved unusable space. Still for those that don't own a PC and want a Skyrim experience that comes fairly damn close to a full modded out PC experience, this load order is an ideal approach with a mix of everything from gameplay overhauls, graphical improvements, new locations to explore and new quests to undertake.

Revisiting Skyrim on Xbox Series X - Mods and Load Order. (2024)
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